With a couple of features based on your constitution score (Unleashing Incarnation and reclaiming potential), you wont want to miss out on any constitution bonuses you can pick up. This is an opportunity for really interesting synergy. Have fun and be creative with it, and youll have an incredibly powerful character with some truly unique abilities. Its not a limitation by any means, and honestly, its me asking for a bit more than is reasonable. But Echo Avatar allows you to fill this niche nicely. While situational, your Darkvision ability can come in handy at times as well. This part is incorrect"Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasional strayfireball. Using your reaction you can transport your echo into the path of an approaching attack against a target you can see this ability is available to Shadow martyrs of level 10. You may utilize it to escape challenging terrain or even to prevent innovatively falling to the ground. Just dont leave them around for so long that they become ancient. Follow along as we reveal the backstory of Grey, a. After that, though, go nuts. Fighter 101: A Guide to the Echo Knight From Explorer's Guide to Wildemount, https://twitter.com/JeremyECrawford/status/1240669629661380609, https://twitter.com/JeremyECrawford/status/1240664419161399297. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. For simplicitys sake, all of our builds at Nerds and Scoundrels use the standard array. Since the echo allows us to make opportunity attacks when things leave its safety donut (note that this ability requires the target to be adjacent to your echo and then leave that area, regardless of your weapons actual reach. Their extra-attack feature brings them not one, not two, but three extra attacks as part of their attack action by the time they reach level 20. Its a sacrifice play for the echo, but since you just move 60 Feet without giving up your action, its of little concern. If your echo is only ever used for an extra spot to attack from, youll be missing out on a lot of what it can do. Mountain dwarf: +2con and +2 STR even if the features are a little lacking. of Movement does. You will be utilizing you according to the most extent if you only use it as an additional location from which to strike. Sadly, this madness has made it so that our love of riding is no longer represented in our build apart from the training we already had in it. Managing this character can have a bit of a learning curve, as . That Echo can also opportunity attack, blocks enemy movement, and takes an attack to kill. I give the echo knight class my highest recommendation. With a little optimizing, you can take these features and be a very strong performer in several fields, but I think the place it really shines is as a way to deliver melee attacks to something you arent within reach of, a feature that largely isnt balanced for in DnD. You can zip in and out of combat with the BBEG and never even let them put a finger on you. Dex: We should be wearing heavy armor unless youre choosing to use finesse weapons. reasonable DM will rule that the echo qualifies as a valid target for such Visit Stack Exchange Tour Start here for quick overview the site Help Center Detailed answers. Then trade the Disguise Kit proficiency for Cartographers Tools so you can be the guardians of navigation and prevent sailors from crashing into things. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. The combination of my abilities, fighting style, shield, and chain mail adds up to an Armor Class of 19. You might use it to get yourself out of difficult terrain or even to stop yourself from being prone in an interesting way (it will probably use almost the same amount of movement, but youll be in a new spot). Web is an extremely potent crowd-control spell. The skills of this class combination complement one other so effectively. Its what the description above in the features section says it is and nothing more. At its basic ability set, the echo is pretty impressive. Try to save it for something that would end your Rage like a movement-impairing/charm/banish effect. That said, Jeremy Crawford had a Getting Con up to a round number while also gaining the ability to protect and heal your party a little bit out of combat. Source: Explorer's Guide to Wildemount. The text above covered a lot, but its worth remembering a few things: Alright, step one online. There is some confusion around how this works since the Grappled This means that if you are hidden from your target but can still see them, the attack will have advantage, even though this is intuitively nonsense because the Echo is right next to them and actually delivering the attack. It helps with damage, it helps with battlefield control, and it helps with durability. rules. Summoning the Echo, or swapping places with it is a Bonus Action. Chances are, you'll have heavy armor, so Dexterity won't be as important for you, though having just a +1 modifier will be nice for the occasionalsave you need to make. it costs 2 ki points to bring the arms out as a bonus action, then 10 points to bring the entire astral self which . Nope, only creatures are mentioned in the spell. It really is up to you, however. Because you are making chance attacks for all areas, your adversaries cant go around you for more you wont have to worry about being touched if you use teleportation appropriately. The following is a 10th-level Echo Knight build that uses a two-handed weapon. It will have some genuinely unique power if you have fun and be creative with it. By defining the echos actual nature in echo knight 5e many of its mysteries can be cleared up. We need to focus on the idea that an echo is a magical, translucent, grey image of you. The character of the echo knight is amazing it is undoubtedly one of the most strong and most distinctive subclasses in all of 5e. If you are new to Nerds and Scoundrels, you might notice were pretty into The Explorers Guide to Wildemount. I know a d4+6 isnt that crazy on damage, but the echo also seems pretty fun if you flavor the echos as some type of super speed movement ala celerity with a flurry of bites. Not bad for level 3. Use your reaction to make an opportunity attack from your echos location if a creature that you can see within 5 feet of your echo moves at least 5 feet away from it. Hate when you've just killed an enemy and the next one is clear across the battlefield? Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), How Many Bonus Actions Per Turn 5E | 5E Bonus Actions Explained, Oath of The Open Sea 5E Guide | Open Sea Paladin 5E, Sneak Attack 5E Guide | What is It, How to Use It. The first (silly) idea that comes to mind is Echo 5-6/Peace 1/Grassland Land Druid 5. It is not a spell, hence cannot be blocked. Ok, so heres the pedantic wording starting to come into play. 9 Tank Dragonknight. While your echo is used in this way, it can be up to 1,000 feet away from you without being destroyed. Save my name, email, and website in this browser for the next time I comment. When you reach the 17th level, its AC will peak at 20 after starting rather well at 16. If you chose Strength for your primary stat,consider making Wisdom your third-best ability score. Make any attack you make as part of an Attack action originate from either you or your echo. For weapons, it is proficient in martial and simple weapons. You can heighten your echo's fury. I wish shadow Martyrs could trigger more than once during each shot on long rest but that is the only other thing I can say about the echo. Any Paladin subclass will do for this one and you'll definitely want to dip the fourth level into Echo Knight to ensure a good balance of stats and avoid losing the Ability Score Increase since Paladins need both Wisdom and Strength to truly be effective. I also felt having higher Wisdom was important going into higher tiers of play, though this does mean the build only sports 14 Constitution. Give it whatever you have left over. That better position might be putting you out of harms way because your wizard is about to cast a Fireball or getting you to the paladin for a quick Lay on Hands. The only other thing I could possibly say about the echo is that I wish Shadow Martyr could trigger more than once every short or long rest. For discussions, reconnaissance, and perhaps even combat, the echo avatar is extremely helpful. You can make an echo. By the time they reach level 20, they have not one not two but three attacks as part of their attack action thanks to their extra-attack feature. Nevertheless, the subclass shakes up how you approach combat and can make for good roleplayif your echo suddenly develops its own personality! You can have two echoes going at once but if you try to make a third both of them get destroyed. T. the breath weapon is always a fun addition. For more on multiclassing, see my Practical Guide to Multiclassing. We and our partners use data for Personalised ads and content, ad and content measurement, audience insights and product development. A Con bonus race would get more . When your echo is destroyed, you can gain a number of temporary hit points equal to 2d6 plus your Constitution modifier, provided you dont have any temporary hit points already. I probably won't ever end up playing it, because I prefer to stay in the forgotten realms, but I really like the idea of dunamancy and graviturgy magic. When he isnt in the DMs seat or rolling dice as his anxious halfling sorcerer, hes playing League of Legends and Magic: The Gathering with his husband. Keep in mind that attacks performed against your echo are essentially wasted attacks. If Dex-based, you want a Gloomstalker. Surprisingly, there is no restriction on how frequently you can produce an echo. The metallic dragonborn variant introduced inFizban's Treasury of Dragonshelps patch that weakness. The Echo Knight fighter completely flips that on its head. Normally, fighters can feel incredibly weak outside of battle. I called out in the Ancestral Guardian handbook that these classes play very well together, and youre going to see that optimized below. Divine Fury Even if they used the disengage action before attempting to flee, a large number of foes of our now are at risk of being stunned by chance attacks. It is only what it is described as being in the features sections up top. Save my name, email, and website in this browser for the next time I comment. But it's not you hitting it is it? The Astral Arms have a 10ft range. While there is some disagreement on this, the wording of the feature makes no mention of the fact that you cant engage in combat while in your avatar form. Immunity to all conditions means that it cant be restrained, poisoned, blinded, etc. If Strength-based, you want a Barbarian. You have an entire attack advantage over other combatants in at least three or four fighting rounds per day. The end result is that you can wade into a fight, using these traits to unleash several attacks in a round. Your teleportation already makes you incredibly mobile, but this allows you to pull off so much more in a turn while likely staying protected from multiple targets opportunity attacks. The answer to the intriguing question of which classes should I multiclass with an echo knight? is therefore YES. Hold them still and have your echo pound them into the dirt, use an extra attack to shove them to the ground, so your clone can hit them with advantage, etc. (Everything seems more awesome with Norse chants) Still, very cool class. Check out our Rune Knight Fighter 5e Guide for build optimization tips. Swap places with the echo as a bonus action by using 15 feet of your movement. None of the advantages that come with being a creature, such as having a turn of its own or having the option to use abilities like help or hide available to it. For all of its versatility, the echo is fragile. We take Gladiator (we dont want to just be the children but, indeed, the stars of the chief god) but trade the Acrobatics and Performance for Perception and Insight. Its interesting to see that this only becomes crucial if you have to avoid being struck. Throw on a buff and have at. For this scenario, the build will be a Minotaur Zealot Barbarian 5 / Echo Knight Fighter 3 with the Great Weapon Fighting fighting style and Great Weapon Master feat. Thats a lot of numbers, but what Im getting at is that the Echo Knight already doubles the portion of the battlefield youre in control of at any given moment. Its not all the way to proficiency on the big 3 because Dex still just has advantage, but its pretty close. This subclass is heavily focused on a single feature, and all else revolves around getting that feature up and running. Q: Is an Echo considered a creature?A: No, an Echo is considered a magical object and not a creature. 2. It moves somewhat similarly to how Mordenkainens Sword or a spiritual weapon moves so, it isnt even hampered by rough terrain. Worry not, there will be even more Echo Knight builds to come! This makes for amobile, melee powerhouse. Do you see what Im getting at? This thing is already insanely as you will have 15 feet of movement to spend after teleporting you can Its a subclass with all the tools it requires to function at a high level already. Both echos can exist at the same time, but if you attempt to create a third, both are destroyed. to the grapple rules, so its not perfectly clear. For the above list, I wanted to focus more on featsthat, at least in some way, workwith your core subclass feature. Since the echos text states that you can use your reaction to make an opportunity attack against that creature as if you were in the echos space, that would suggest to me that any opportunity attacks you make, from either your space or your echos space, gain the benefits of sentinel. Can you picture a druid in a wild form attacking the battlefield while carrying a copy? Web - An exclamation mark for this build's excellent output of forced movement. If we cleave something to death and get an opportunity attack trigger, that goes up to a staggering 40% chance of a crit in a round. The capacity to strike more targets increases for barbarians. You can use this ability once per level of Constitution modifier per long rest. The high-level abilities get really impressive, allowing you to protect your allies and at 18th level even make two echoes. I chose a Copper Dragonborn mostly for the ability to deal acid damage. You are blinded for a maximum of 10 minutes while performing this. Custom Lineage. Originally from Critical Role's Explorer's Guide to Wildemount, the Echo Knight in Dungeons & Dragons 5th edition is a powerful Fighter subclass. The capacity to strike more targets increases for barbarians. This gives us a +1 bonus to AC which is perfect for what we are going for. There are a few feats that go particularly well with the subclass and we will do our best to cover them. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. You cant use this feature again until you finish a short or long rest. At higher levels, you can throw a couple more Ability Score Improvements at Constitution, anyway. Which will allow it to continue playing. Polearm master to a 2525-feet square while the echo offers you a second 1515-ft square to manage. . Although the build uses heavy armor, I invested some points in Dexterity for those pesky Dex saves. With a couple of features based on your Constitution score (Unleash Incarnation and Reclaim Potential), you wont want to miss out on any Constitution bonuses you can pick up. Yes, yes more Echo Knight. 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